While these fighters may be beloved by Mortal Kombat fans, they have no place in the DC Universe, and having two of them was overkill. While crossovers like Hellboy and the Teenage Mutant Ninja Turtles made sense, the same could not be said for having two Mortal Kombat characters in Raiden and Sub-Zero. While Injustice 2’s DLC brought some fun crossover characters to the game, there is a case to be made that some of the characters added were a step in the wrong direction. With stat-altering gear as well as major abilities locked behind RNG, Mother Boxes should stay in the past. With this drop being random, a player could put 500 hours into the game but never get the move they need for the trophy. While all but one trophy is easily achievable, one achievement asks players to use a specific move for Catwoman that is tied to Mother Boxes. Injustice 2’s Platinum trophy is one of the most frustrating ever because of loot boxes. While there is a case to be made for the gear system and Multiverse mode to be brought back, loot boxes need to be left behind. This should return in Injustice 3, with players able to choose someone from Superman’s side or the Resistance to access fully unique chapters throughout the story. The story mode also allowed players to choose which fighter they wanted to play in certain chapters, a fun mechanic that added a bit of replayability to the campaign. With great facial animation, every conversation hit harder. Just like the first game in the Injustice series and the tie-in comic, the sequel featured memorable moments and standout character interactions. ![]() Injustice 2’s approach to storytelling was also worthy of praise. When it came to combat, it was hard to top Injustice 2 back in 2017, and it sets a good example for future entries. Stage transitions were a lot of fun, as they added depth to each arena, while environmental interactions are a keeper as well. Super moves showed plenty of love for the heroes they were tied to, with Superman and Batman both having some standout finishers. One obvious thing that Injustice 3 should take inspiration from is its predecessor’s gameplay.
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